Not bad, but it could really use mouse controls for moving and firing.
Pretty impressive although there were only two short battles. I've been wanting to do a Mario & Luigi game myself, just haven't. Plus I don't want to invest much energy in fan projects of copyrighted stuff anymore.
As for advice, I assume this will be more like a movie with interactive battles rather then an actual game-game. So I suggest working on your battles, make vary a lot more. Add more options and attacks as quick as possible. As it stands now, the battle is just you clicking and hitting space a few times. And make the partner controllable too.
I'm pretty sure in Legends, Megaman was human just wearing a power suit, so what is essentially just a strap on for him to wear when he already has a penis seems kind of redundant.
I gotta say, I'm pretty disappointed in this. Since "Dashie" is based on a character that is supposed to be an athlete, I was expecting her to have a more lean and toned body with smaller breasts. If I were making these, I would try to match the body type with their base's personality. IE: Pinkie being hyperactive so a thin body type, Sparks being a book worm should be kind of a cute chubby. Instead it looks like they all have almost the exact same generic, super model body type.
I like it! Kind of wish it was a run n' gun instead of a choose your own adventure, but that's okay. Looking forward to the next chapter.
I know, this isn't really a game, but it's the best way I found to convey the plot the way I saw it
I'm glad you liked it anyway!
Okay, time for my review. The game was pretty much already finished when you brought me in to do the NG API stuff, so I couldn't tell you this stuff sooner. To be honest, I'm not sure some of these other reviewers are playing the same game I am (or if they even exist). I find this game to be disappointing at best. For a game with 1200+ library items and a 641 mb FLA file, I was expecting it to be more then just a few minutes for each campaign. You must be doing something terribly wrong, my largest FLA file had 1415 items but was only 85mb. I know you're not optimizing your audio, but that can't be the only cause. I didn't get a chance to see the inside of your FLA so I can't tell how you imported and animated your graphics, and therefore can't offer you advice on that unless you tell me how you did it. I will comment that I find it pretty annoying the Marco and Sonic are like 12 inches tall next to Ryu. As far as the story goes, I wouldn't call it "brilliant", but it's not bad either.
On to the gameplay itself. On a good note, I do like how each campaign is a different type of game. Sonic = platformer/stealth, Ryu = fighting, Marco = run-n-gun. Good idea. On the other hand, this wasn't really a game so much as it was more like a movie with the occasional button mash. I mean Knuckles campaign was pretty much dialogue, walk left, dialogue, to be continued. The dialogue interrupts the game play way to often and its very annoying having keyboard controls and then have to switch to the mouse and back to click each of the text boxes away. Maybe have it so that the space bar advances the text boxes? On a side note, I think the Sonic stealth part was WAY too hard for the first chapter of the series. I eventually mastered it by memorizing the guards movements, but the margin of error is pretty slim. I think this will turn off a lot of players who don't want to put the effort in it like I did.
I suggest you look at other flash games for some ideas on how to make each of your campaigns work more like a game and less like a movie with interactive spots. I'm guessing that each part of your game that the player takes control is a separate section on the timeline that follows a rigid chain of events. This is a bad way to make a game. You need to work on more code generated variety with random variables (like randomly spawned enemies). This will allow you to increase the length of your playable parts and cut down on your file size. Also do some google searches on how to make save game code in AS2 (sorry, I know AS3 and cant help you there). That way you can extend the length of your game and let people save their progress, as well as eliminate the need for passwords (that people can tell others) to unlock later content.
Well that's my piece on this. I hope I was constructive enough that you don't think I'm just being a jerk. I understand that this game is probably the limit of your skill at this point, but you need to strive to do much better. The game is very far from "professional standards". I'm glad I could help with the NG API though since I had such a hard time getting help on it myself.
I guess I'll do a review for both of them. As far as the animation, the sprites are pretty ugly. I know you said you were using flash 8, but even with that, I think you could do better at getting more fluid movements. Speaking of fluid, the controls are very choppy. And why is it that knuckles can't jump, especially with unavoidable hazards on the battle field that won't go away? If you going to make a game with multiple different playable characters, then you should sit down and come up with a consistent set of moves for each. Maybe the street fighters characters can focus more on fighting while the sonic chars are more for running events. The story is okay so far, I'm interested to see what happens next.
Isn't this a better question for the forums? It says that flash 8 should work. Are you sure you downloaded the right file? Also, the file is zipped. Did you unzip it's content first? If you did all that right and it's still not working, I guess you can ask someone if they got it to work on flash 8 and see if they can make you an FLA file with the stuff you need. Or if all else fails, you can still implement some things, like medals and scoreboards with just code.
But you should stick to the forums with stuff like this although I now how useless the forums can be at times. And also consider upgrading to a newer version of flash.
Pretty easy but fun puzzle game. Still though, it's kind of annoying to collect all 90 coins and get no reward.
This game is extremely primitive. Your plane moves too slow to avoid the enemies and it's lasers fire to slowly to kill them before they hit you. Not to mention that your lasers sometime pas right through the enemies or just disappear for no reason. You win automatically after your score hits 85, which kind of defeats the purpose of it being a survival mode. There's no story. Also, your flying planes in outer space...
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