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teejay-number13

54 Game Reviews

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This game is a bit baffling. You can't dodge the enemy attacks, so what's the point of being able to move the ship? And the enemies seem to recover their health each time they hit you as. You get a health recharge when you reach 1000 pts, but according to your scoreboard. Almost no one has made it that far. That means this game is too hard. And the game isn't interesting enough to push me to keep playing.

I'm not confident you're the original creator of this. Or of any of the games you've posted. Some are in a different language, some have links to varying websites, and I didn't see anything with your name.

Don't post stuff that you didn't make.

It's okay, but there's not much to it. There's no levels or achievements. You just pick your picture and difficulty. The selection of pics is pretty limited too. Just a couple of loli anime girls. Personally I like puzzles of landscapes. Not even a congratulations when you complete the puzzle. Maybe if you could upload your own picture into the game would make it more interesting.

Pretty good remake of the original. The only disappointing thing I saw was that I couldn't kill the guy in the stall who was throwing shit, but you could in the original. Did I just do something wrong or did you leave that out?

Kenney responds:

I left that out, but by accident. The toilet guy is the last thing I put in the game and I was very tired so I didn't notice you could shoot him :( I will probably come back to this project and add that later on, aswell as fix bugs.

Not bad, but it's too hard. In most cases I knew 8 or 9 but you can't advance unless you get ALL 10 right. Maybe doing it so that getting 3/10 right to move to level 2, and 5/10 right to move to level 3, etc.

baejongkim responds:

You only need to solve six icon to advance

It kept my interest long enough to finish it. Though I am disappointed there were a few things in the house that stood out but served no purpose, like the creepy Mona Lisa pic. It was pretty short too. You use the golden key and then you win.

ccflashgames responds:

Thank you so much to play, yes I know that is a short game... I'm working in another one that is so much better. Whatever, thank you so much.

Not bad. I can appreciate the work you put into this although the story is pretty bland and the mechanics are grossly game maker-esque. The GamerSafe thing is pretty neat as an alternative to Newgrounds API.

I wouldn't call this a run n' gun since there's no platform action. Mostly it's a horizontal flight shooter. The enemy attacks are too numerous and come to fast for you to really dodge them, so basically all you have to do is stand there, shoot, and heal. Not much fun when there's no skill involved.

Looks to me like you used the FLA file provided by Kongregate Lab's Shootorial and just changed the graphics around. I know because I used the same tutorial to create my original Tie Fighter game. The powerups are even the same. The only difference is that I tried to change mine up a bit but all you did was replace the graphics with google images.

Not bad. Your animation is choppy and your sound hurts my ears. I like the movies with the interactive elements, but yours needs a lot of work. The interactive battles aren't bad, but they don't offer a whole lot of variety yet. Also you should never use a text box as the button itself. Put a graphic with your text box to make the button. It just works and looks nicer. And as far as the Shadow story quicktime event, it was way to fast for mouse clicking (you should also specify how it works, I didn't even now you had to click the text to go). And the only way to beat it was to play it several times and memorize where the button would pop up next. It would be better to use keyboard controls for quicktime events. And tell which buttons to use. The arrow keys would work nicely.
I noticed you said that you ran out of room to continue because of the 16k limit, but your flash was pretty short. Try putting all your cinematics into movieclips and controlling them with code to beat the limit.

Not bad. It's almost identical to the dance mini game from the DS game Feel the Magic XY/XX and I'm pretty good at that, so I did well here too. The main problem I had was the players voice. The instructor's voice was in perfect sync with the dance move, but the player voice was about a half-second behind pushing the button. Which threw me off quite a few times.

Everybody "knew a guy..."

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