I might drop the interactive battles from my WoC series. With .SWF support being dropped from browsers in the future, it's likely that the later episodes won't be able to have it anyway. But let's look at some stats.
Episode 8 on Newgrounds has 117,000 veiws but only 658 people earned the Medal from the interactive battle.
Episode 9 on NG has 2700 views and less then 100 people participated in the interactive battle.
I have no way of knowing how many people played the interactive version on DeviantArt, but I barely have a following on there (only 254 veiws on ep 9). Of course, youtube doesn't do the interactivity anyway.
The interactive battles are cool, but they increase production time substantially and the programming tends to burn me out quickly, which makes me not want to work on it.
What do you think?
HerbieG
Take a look at it from the other side: it makes those interactive battles elite :-)
Maybe try to do the opposite? Make a game with such battles, rpg-style evolution, upgrade system with some cut-scenes? With your skills I'm sure it would be of very high quality, although I know that it would require some time.
teejay-number13 (Updated )
A full blown Pokemon game wouldn't be practical in flash. Besides, the story takes precedence over the battles.