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teejay-number13

15 Game Reviews w/ Response

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Lame.

I'm a World War II fan, so it would have been nice if you had put more effort into this game. Like maybe having different settings from WW2 and different aircraft to choose from. What is the player flying, a Shturmovic or a Lavochkin (I noticed the red star)? Is the enemy flying a Messerschmitt or a Focke? And is that bomber A Heinkel or a Junker? You get my drift.

And the hero gets the realistic 50-cal while the enemy planes fire energy balls in all directions? Must be some secret Nazi weapon.

Arrotino responds:

The player (should) flies a french plane with a russian skin lol
The first three little bombers are Junkers.
The Big fortress at the end game is (probalby) a GIANT Henkel lol.
The enemy fighters have only the skin of a german fighter.

but i could be wrong.. eh eh .. Try another play with the game.

Not bad, but not exciting either.

It's a bit slow paced and the enemy bullets are a little hard to see sometimes. Did you use Actionscript 2 or Actionscript 3?

eidosk responds:

thanks. The game is made in AS3

Big pile of steaming crap.

I've seen these types of RPG attempts in flash and this one sucks pretty bad. And just to prove that I'm not bitching because I lost, when you win it says:
"You win! Player!! Yahoo!
Anyways credits!
Mario sprites edited by
Cyberwolf
Dark yoshi by me"
You announce that the game is hard at the beginning but it's not really hard, just a matter of patience. When Mario heals, it restores 10,000 HP and Dark Yoshi has five attacks, 3 of which takes exactly 10,000 HP (seriously?). So basically, you just heal until he uses a weaker attack and you regain HP, then when you get high HP you launch an assault until the HP drops, then you repeat the process. It seems that Mario's fire attack did the most damage, almost 4500 while his limit break "All out assualt" did the much less damage (why?).
What you should do is come up with more solid mathematics for your HP and damage system. Don't make the attacks do as much as you heal. You don't need two different types of MP. Make Mario's heal more effective but with less uses. And nobody enjoys a painfully hard or long battle. Maybe have a difficulty setting for those who do.
Otherwise, the code seemed pretty good. The flash acted predictable and I didn't really see any major bugs.

SuperMarioFan9000 responds:

No bugs!?
Wow, never thought that would have no bugs in it, anyways, sorry about the All-out teamwork attack to deal little damage, cause I think that it may become easier. Oh and the Dark Yoshi sprites, just edited Buzz Kill Yoshi, I forgot about it.

What's with their teeth?

I couldn't help but notice that most of your animals had the enlarged buck teeth like a rodent. Okay, so it looks cute but animals like foxes, cats, bears, etc, don't have teeth like that. It makes your characters look stupid and disorienting. Your audience will have a hard time accepting the character is a cat when they're drawn like a rodent for example.

THEKRAIDSTER responds:

They're drawn in a Happy Tree Friends-related art style. They give bears those teeth. And raccoons. And porcupines.

Wow. That's pretty mean.

Not a whole lot of options though. And some sound would be nice.

AKABUR responds:

I'm still learning how to use flash properly... It takes a while to Synchronize sounds... But it sure does make animation more interesting, so i will listen to you and use sound effects in my future creations :)

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